Unnamed Armor Dagger 1

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Dagger: ?? (14 Mt)

Grants HP +3, Atk +2. Inflicts exactly 1 of the following per combat (in order) based on result: Deals +7 damage when Special Triggers; Deals 7 damage to foe after combat; Inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. (This skill can not be inherited.)

Assist:   Lone Deployment - If unit does not move spatially or attack during action, this skill targets unit. Inflicts special cooldown +1. Unit restores 5 HP.

Special: Confusing Smoke (CD: 2) - Boosts damage dealt by 7. Inflicts cooldown count +1 on foe. Can only trigger once per combat. (Cannot use: Sword, Red Bow, Red Mage, Lance, Blue Bow, Blue Mage, Axe, Green Bow, Green Mage, Colorless Bow.)

A:           ?? - If unit initiates combat and foe's special triggers during/after combat, inflicts cooldown count +1 on foe before combat. Once during* each combat, reduces damage dealt to unit by 5 when opponent's special triggers. (*Not before.)

B:           ?? - Deals +3 Damage and inflicts cooldown count +1 on foe when special triggers. Can only trigger once per combat.

C Skills with "effective against Infantry" are effective against unit. Unit cannot receive bonuses granted to Armor units. B Skill is nullified during player's turn. Unit can receive Infantry bonuses and move two spaces. (This skill cannot be inherited.)