Bataar (FESOM)

Sword / Armor (Human)

Stats
41/39/19/39/41

Level 99

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Skills
Bataar has two locked slots, the C slot and the Seal slot. Both slots are filled in with placeholder skills in a match.

Final
Sword: Brave Gauntlets (Mt 16) - Inflicts Atk/Spd-6. Unit attacks twice. (Even if attacked, unit attacks twice.)

Special: Bataar Range (CD: 4) - Before battle the foe initiates, grants unit "Unit can counterattack regardless of foe's range or skills and can counterattack before foe’s first attack" during combat. (500 SP)

A: Life and Death 4 - Grants Atk/Spd+6. Inflicts Def/Res-6.

B: Bold Combatant - If unit's HP ≥ 50% ~ & unit initiates battle, unit makes a guaranteed follow-up attack, & grants Special cooldown charge +1 per attack (does not stack); ~ at start of turn, inflicts Atk/Spd/Def/Res-? on foe on the enemy team with the highest Spd through its next action. ? = highest innate penalty on each of unit's stats (from seals & skills like Fortress Res, Life and Death, etc.). Calculates each stat penalty independently. (350 SP)(Skill cannot be inherited.)

Locked (Placeholder)
C: Shadow Armor - Unit is unaffected by all effects of C skills (both allies' and foes'). Unit can move 2 spaces.

Seal: Quick Riposte 4 - If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.