Angelo

36/36/36/36/20 (164)

Regular Lance: (Mt 16) Slows Special trigger (cooldown charge +1). Neutralizes "effective against infantry" and "effective against all units" bonuses. At the start of combat, if unit HP ≥ 70% and foe's special triggers during or after combat, inflicts cooldown charge +1 on foe.

Upgraded Lance: (Mt 16) Slows Special trigger (cooldown charge +2). On each attack during combat, if Special is charged or unleashed or previously unleashed this combat, unit gains "effective against all units". At the end of combat, unit recovers HP (up to 5 HP, up to 75%).

Assist:

Special: Immediately inflicts Special Cooldown charge +1 on foe during combat when charged. At start of combat, if special is charged, unit performs follow-up attacks immediately before foe attacks or counter-attacks. If charged during combat, deals +5 damage per charged attacks. Charge/cooldown resets only after combat when unit completes attacks in changed order.

A: None

B: Unit can moves through forests and over peaks unimpeded. (Unit cannot stop over a peak, however.)

C: None

Appearance: Has blue-purple hair with somewhat lengthy locks up top, with trim blond and brown hair at around the ears and down. Almost cut like Marth's. Garb is mostly white and yellow, a bit like Odin's. Wears unique shoes, which bend and have additional padding behind the toes.