Terms/Work

A distinction between "battle" and "combat" is created. Battle refers to the entire unit and foe interaction, starting with relevant skill and special threshold checks, whereas combat refers to the event of traded blows, with certain actions taking place before or after it. The order of events is as follows:
 * 1) Stat Distribution 1:
 * 2) Skill and special threshold checks
 * 3) Stat distribution: based on negation skills like Divine Naga, units' skills with threshold/condition checks, foes' skills with threshold/condition checks like Loptous, allies' skills like Drive Speed, comparative skills (((    Skills like Heavy Blade compare stats but create other odd effects; Stat Distribution 1, skill and special threshold check, stat distribution 2?     )))
 * 4) Attack iteration generation: based on Dazzling Staff, Sweep skills or such effects; range and skills like Distant Counter; attack-number multipliers like Brave Sword, Double Lion; guaranteed follow-up attack and follow-up prevention from skill thresholds like Garm and Wary Fighter; speed comparison, if applicable and not redundant or precluded; attack order modifications from skills such as Vantage or Desperation.
 * 5) Special before-combat triggers
 * 6) Combat Proper: Attack implementation & during-combat special charge movements and trigger assigns - damage addition and damage reduction from Urvan, threshold-reached Wrath, Moonbow, Pavise, Miracle
 * 7) After-combat skill and special checks (here or below: Fury, Savage Blow, Pain?) after combat HP gain, after combat HP reduction,
 * 8) After-battle skill and special checks: Galeforce?, Peshkaz?, Seal?, Special Spiral? after battle HP gain, after battle HP reduction (Poison Strike=/=Savage Blow=/=Pain?)

Some example texts:
 * A skill like Desperation 3 now reads "If unit’s HP ≤ 75% and unit initiates battle, unit can make a follow-up attack before foe can counterattack during combat."


 * A skill like Brazen Atk/Spd 3 now reads "At start of battle, if unit's HP ≤ 80%, grants Atk/Spd+7 during(/through?) combat." ("Through" would transfer effect to user's Blazing Light et al, but manage to avoid triggering foe's "< HP" thresholds.)


 * A skill like Blazing Light now reads "If charged and this unit initiates battle, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res) before combat."


 * A skill like Galeforce now reads "If unit initiated battle and this is charged afterward, grants unit another action. (Once per turn.)"


 * A skill like Special Spiral reads the same: "If Special triggers before or during combat, grants Special cooldown count-2 after combat."